Starting January 1, a Unity Runtime Fee will be charged to any game that has passed a revenue threshold in the past year and a lifetime install count. Unity is adding a new charge for every time a game using the Unity Engine is installed, the company announced today. ![]() ![]() GamesIndustryBiz: "Unity adding a fee for each time a game is installedÄevelopers who meet revenue and install thresholds will need to pay up to $0.20 in Runtime Fees each time their game is installed on a new device Unity finally needs to make money on its Engine. It is trying to become so, 3 years after going public, 19 years after launching. Unity tried to claim earlier in 2023 that it was profitable by EBITDA standards but not by actual GAAP and true profit. Unity has always been investor supported. Unity sits atop investors, chasing users like Uber. Almost 2 decades of user growth and money loss. ![]() In 19 years Unity has never been profitable. Unity is finally going to try and make money off of mobile devs.
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